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Provable.IO Core Library

This is a random number generator core library that uses various hashing functions, byte generation, and other utilities. The generator can produce both floating-point and integer numbers with configurable settings.

Install

yarn add @provableio/provable-core

OR

npm install @provableio/provable-core

Example

const {
  Provable,
  HashChain,
  HashSeries,
  utils,
} = require("@provableio/provable-core");

const config = {
  serverSeed: "your-server-seed",
  clientSeed: "your-client-seed",
  nonce: 0,
  cursor: 0,
};

const generator = Provable((x) => {
  // update database?
  console.log(x)
})(config);

// Generate 5 Floating point outcomes
const randomFloats = generator.floats(5);
console.log("floats:", randomFloats);

// generate 10 outcomes between 0 - 100
const randomInts = generator.ints(10, 100, 0);
console.log("ints:", randomInts);

The config object contains the following properties:

  • serverSeed (string): The server seed used for generating random numbers.
  • clientSeed (string): The client seed used for generating random numbers.
  • nonce (number): The current nonce value.
  • cursor (number): The current cursor value.

Available methods

The Provable instance has the following methods:

next(salt, clientSeed)

Returns an object containing the next clientSeed and serverSeed values based on the provided salt and clientSeed values. If clientSeed is not provided, it will be generated using the md5 hashing function.

const nextValues = generator.next("salt-value");
console.log(nextValues); // { clientSeed: "generated-client-seed", serverSeed: "generated-server-seed" }

state()

Returns the current configuration object.

const currentConfig = generator.state();
console.log(currentConfig); // { clientSeed: "your-client-seed", serverSeed: "your-server-seed", nonce: 0, emit: [Function: emit] }

floats(count)

Generates count number of random floating-point numbers using the configured generator. The count argument is optional and defaults to 1.

const randomFloats = generator.floats(5);
console.log(randomFloats); // [0.123456789, 0.234567890, 0.345678901, 0.4567890123, 0.56789012345]

The generator's configuration is updated after generating the random numbers, and the nonce value is incremented. If an emit callback function is provided, it will be called with the updated configuration.

ints(count, max, min)

Generates count number of random integer numbers within the range of min and max (inclusive) using the configured generator. The count, max, and min arguments are optional and default to 1, 100, and 0, respectively.

const randomInts = generator.ints(10, 100, 0);
console.log(randomInts); // [100, 25, 23, 22, 21, 20, 19, 18, 17, 16]

The generator's configuration is updated after generating the random numbers, and the nonce value is incremented. If an emit callback function is provided, it will be called with the updated configuration.

tick()

Increments the nonce value and emits the updated configuration (if an emit callback function is provided).

generator.tick();

Additional Generators

HashSeries({ seed, salt, nonce })

This class is used to generate a series of hashes based on the provided seed, salt, and nonce values. It has the following methods:

  • getHash(): Returns the current hash value.
  • next(): Increments the nonce value and returns a new object with the updated seed, salt, and nonce.
  • peekHash(): Returns the next hash value based on the updated nonce value.
  • calcHash(_seed, _salt, _nonce): Calculates the hash value using the provided seed, salt, and nonce values.
  • state(): Returns an object containing the seed, salt, and nonce values.
const hashSeries = new HashSeries({ seed: "your-seed", salt: "your-salt", nonce: 0 });
console.log(hashSeries.getHash()); // Generated hash value
console.log(hashSeries.next()); // { seed: "your-seed", salt: "your-salt", nonce: 1 }
console.log(hashSeries.peekHash()); // Generated hash value based on nonce + 1

HashChain({ seed, count, index })

This class is used to manage generating and iterating through a provable hash chain. It has the following methods:

  • state(): Returns an object containing the count, seed, and index values.
  • peek(): Returns the next hash value in the chain based on the current index.
  • get(): Returns the current hash value in the chain based on the current index.
  • next(): Returns an object containing the next hash value in the chain, the count, and the updated index.
  • last(): Returns the previous hash value in the chain based on the current index.
const hashChain = new HashChain({ seed: "your-seed", count: 10 });
console.log(hashChain.state()); // Generated state object
console.log(hashChain.peek()); // Generated next hash value in the chain
console.log(hashChain.get()); // Generated current hash value in the chain
console.log(hashChain.next()); // Generated next hash value in the chain, count, and updated index
console.log(hashChain.last()); // Generated previous hash value in the chain

Additional Utilities

defaults(state)

This function sets default values for the state object and returns it. If the state object is missing some properties, they will be set to the default values.

const defaultState = defaults({});
console.log(defaultState); // { serverSeed: sha256(), clientSeed: md5(), nonce: 0, cursor: 0, serverHash: sha256(serverSeed) }

sha256(input)

This function generates a SHA-256 hash value for the provided input string. If no input is provided, it will generate a hash value for a UUID.

const hash = sha256("your-input");
console.log(hash); // Generated SHA-256 hash value

md5(input)

This function generates an MD5 hash value for the provided input string. If no input is provided, it will generate a hash value for a UUID.

const hash = md5("your-input");
console.log(hash); // Generated MD5 hash value

ByteGenerator({ serverSeed, clientSeed, nonce, cursor })

This generator function produces a sequence of bytes based on the provided serverSeed, clientSeed, nonce, and cursor values. It uses the SHA-256 hashing function to generate bytes and yields them one by one.

const byteGenerator = new ByteGenerator({ serverSeed: "your-server-seed", clientSeed: "your-client-seed", nonce: 0, cursor: 0 });
for (let byte of byteGenerator) {
  console.log(byte); // Yielded bytes
}

bytesToFloat(bytes)

This function converts an array of bytes to a floating-point number.

const float = bytesToFloat([128, 64, 32, 0]);
console.log(float); // Generated float value

floatToInt(val, max, min)

This function converts a floating-point number to an integer within the range of min and max (inclusive).

const int = floatToInt(0.5, 100, 0);
console.log(int); // Generated integer value

FloatGenerator(rng, count)

This generator function produces a sequence of floating-point numbers based on the provided rng (random number generator) and count values. It uses the ByteGenerator to generate bytes and converts them to floating-point numbers using the bytesToFloat function.

const floatGenerator = new FloatGenerator(byteGenerator, 10);
for (let float of floatGenerator) {
  console.log(float); // Yielded floating-point numbers
}

floats(rng, count)

This function generates an array of count number of random floating-point numbers using the provided rng (random number generator).

const randomFloats = floats(byteGenerator, 5);
console.log(randomFloats); // Generated array of floating-point numbers

ints(rng, count, max, min)

This function generates an array of count number of random integer numbers within the range of min and max (inclusive) using the provided rng (random number generator).

const randomInts = ints(byteGenerator, 10, 50, -25);
console.log(randomInts); // Generated array of integer numbers

License

This project is licensed under the MIT License. See the LICENSE file for details.